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gculloton
Jun 19, 2018
Early Access: Vital Development Tool or Cash Grab?
Early access games are a pretty bizarre concept if you really think about it. In what other form of entertainment would you be willing to...
16 views
gculloton
Apr 6, 2018
What Crisis on the Planet of the Apes says about the future of VR
Crisis on the Planet of the Apes came out this week, and what they’re doing with locomotion mechanics is an interesting take on VR...
4 views
gculloton
Mar 23, 2018
Paragon reveals the gap between game devs and fans
Online game with passionate fanbase shuts down, community screams in outrage, accusing the dev of pocketing money, betraying the...
7 views
gculloton
Mar 13, 2018
GDC tips for first-timers
GDC is on the horizon. For many aspiring devs, this year is their first time. And event as big as GDC, with so many experienced pros, can...
7 views
gculloton
Feb 20, 2018
Organizing UE4 Blueprints
Blueprint can be… frustrating. But it can be slightly less frustrating if you take the time to organize it neatly and logically. It...
38 views
gculloton
Dec 22, 2017
Audio in VR
When it comes to VR game development, we usually think of the visual element first. And it’s obviously super important! But sound is just...
5 views
gculloton
Nov 21, 2017
Creating Dense Foliage in VR: Part 2
This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
49 views
gculloton
Nov 2, 2017
Creating Dense Foliage in VR: Part 1
As VR grows in popularity, new techniques for optimizing environments are rolling in all the time. Since I just wrapped on a VR project,...
23 views
gculloton
Oct 24, 2017
Optimizing mobile VR character art
VR is a resource-hungry beast. So are characters. Doing them both on mobile means that you have to start planning right away for...
9 views
gculloton
Oct 11, 2017
Mobile VR Design Tips
Mobile gaming is a huge market – and mobile VR is possibly the VR killer app waiting to happen. There’s obvious potential for the...
7 views
gculloton
May 11, 2017
Brookhaven will be supporting Sony’s AIM Controller for PSVR at launch!
You can check out their blog write-up here! Here’s what we wrote: It was always our dream as little kids to be able to take the arcade...
7 views
gculloton
Feb 2, 2017
Ford built a High-Tech Hub in New York that Features our Future Mobility VR Experience!
Feel free to read it on Digital Trends here. Ford isn’t just a car company anymore. As a part of its effort to build a portfolio of...
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gculloton
Jan 10, 2017
Our Partnership with Ford!
We’re proud to team up with Ford to help envision the future of technology and mobility in automobiles. Detroit Free Press checked out...
4 views
gculloton
Jan 9, 2017
Waypoint thinks Gemini: Heroes Reborn was “Totally Good!”
Patrick had this to say about the game: I almost put this on my list out of principle; it’s a game that should have been bad but wasn’t!...
4 views
gculloton
Nov 4, 2016
The Brookhaven Experiment unleashes on PSVR!
We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual...
6 views
gculloton
Sep 20, 2016
GAMBLIT Brings The Brookhaven Experiment Into Casinos
Venturebeat has their writeup about it here. Gamblit Gaming has teamed up with Phosphor Games to take the virtual reality shooter game...
3 views
gculloton
Jul 5, 2016
Brookhaven is reviewed by UploadVR: Bigger, Better, and Scarier Than Ever
Visit their site and check out the full review here! They gave it an 8/10. POSITIVES – Grotesquely beautiful visuals – Bone-chilling use...
5 views
gculloton
May 12, 2016
The Brookhaven Experiment is incredibly popular in China!
CHICAGO, IL – May 12, 2016 – Phosphor Games today announced an agreement with Shunwang to put its soon-to-be released HTC Vive game, The...
10 views
gculloton
Apr 5, 2016
Engadget raves about The Brookhaven Experiment in their HTC Vive review!
Here’s the full review if you want to check it out! Here’s their write-up on The Brookhaven Experiment: And who doesn’t love abandoned...
1 view
gculloton
Mar 24, 2016
The Brookhaven Experiment is Taking the Public by Storm
The game called “Vive’s scariest horror game*” will make its debut at the Game Developers Conference (GDC) next week as Phosphor Games...
6 views
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