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    Search
    Organizing UE4 Blueprints
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    • Feb 20, 2018

    Organizing UE4 Blueprints

    Blueprint can be… frustrating. But it can be slightly less frustrating if you take the time to organize it neatly and logically. It...
    2 views
    Creating Dense Foliage in VR: Part 2
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    • Nov 21, 2017

    Creating Dense Foliage in VR: Part 2

    This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
    1 view
    The Brookhaven Experiment unleashes on PSVR!
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    • Nov 4, 2016

    The Brookhaven Experiment unleashes on PSVR!

    We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual...
    0 views
    An Open Letter to our Fans: On Project Awakened and the state of Nether
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    • Aug 10, 2015

    An Open Letter to our Fans: On Project Awakened and the state of Nether

    Phosphor Games Studio prides ourselves in making great games, both published and original.  Since we started in 2009, we’ve worked on and...
    1 view
    Developer Diary: The Dark Meadow Crossbow
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    • Oct 5, 2011

    Developer Diary: The Dark Meadow Crossbow

    Read the developer diary of combat designer Steve Bowler as he explains the evolution of crossbows in The Dark Meadow. Steve discusses...
    1 view

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