-Feb 20, 2018Organizing UE4 BlueprintsBlueprint can be… frustrating. But it can be slightly less frustrating if you take the time to organize it neatly and logically. It...
-Nov 21, 2017Creating Dense Foliage in VR: Part 2This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
-Nov 4, 2016The Brookhaven Experiment unleashes on PSVR!We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual...
-Aug 10, 2015An Open Letter to our Fans: On Project Awakened and the state of NetherPhosphor Games Studio prides ourselves in making great games, both published and original. Since we started in 2009, we’ve worked on and...
-Oct 5, 2011Developer Diary: The Dark Meadow CrossbowRead the developer diary of combat designer Steve Bowler as he explains the evolution of crossbows in The Dark Meadow. Steve discusses...