gcullotonFeb 20, 2018Organizing UE4 BlueprintsBlueprint can be… frustrating. But it can be slightly less frustrating if you take the time to organize it neatly and logically. It...
gcullotonNov 21, 2017Creating Dense Foliage in VR: Part 2This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
gcullotonNov 4, 2016The Brookhaven Experiment unleashes on PSVR!We at Phosphor are huge fans of survival horror, going back to the original Resident Evil and Silent Hill games on Playstation. Virtual...
gcullotonAug 10, 2015An Open Letter to our Fans: On Project Awakened and the state of NetherPhosphor Games Studio prides ourselves in making great games, both published and original. Since we started in 2009, we’ve worked on and...
gcullotonOct 5, 2011Developer Diary: The Dark Meadow CrossbowRead the developer diary of combat designer Steve Bowler as he explains the evolution of crossbows in The Dark Meadow. Steve discusses...