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Creating Dense Foliage in VR: Part 2
This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under...
gculloton
Nov 21, 2017


Creating Dense Foliage in VR: Part 1
As VR grows in popularity, new techniques for optimizing environments are rolling in all the time. Since I just wrapped on a VR project,...
gculloton
Nov 2, 2017


Optimizing mobile VR character art
VR is a resource-hungry beast. So are characters. Doing them both on mobile means that you have to start planning right away for...
gculloton
Oct 24, 2017
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