PHOSPHOR-LOGO-A-header-website-RETINA.pn
  • HOME

  • PORTFOLIO

    • DAKKA SQUADRON
    • THE BROOKHAVEN EXPERIMENT MOBILE
    • RUNE 2
    • HORN
    • THE DARK MEADOW
    • THE PATH TO LUMA
    • CORPSE OF DISCOVERY
    • NETHER: RESURRECTED
    • SPACE POP
    • WWE IMMORTALS
    • GEMINI: HEROES REBORN
    • ENIGMA: HEROES REBORN
    • MAN OF STEEL
    • WORLD WAR Z
    • GAME PARTY CHAMPIONS
    • LAST MILE
    • FUTURE OF MOBILITY
    • IPERC TABLE CITY
  • VR

    • THE BROOKHAVEN EXPERIMENT
    • PREDATOR VR
    • FIRE RESCUE VR
    • BALLISTIC DRIFT
    • VRSE JURASSIC WORLD & VRSE BATMAN
  • ABOUT US

  • CONTACT

  • More

    Use tab to navigate through the menu items.
    • All Posts
    • Blog
    • VR
    • Dev Diary
    • Brookhaven
    • Corpse of Discovery
    • Dark Meadow
    • Ford
    • Heroes
    • Horn
    • Kinect Adventures Space Pop
    • Man of Steel
    • Nether
    • Path to Luma
    • Phosphor Studio
    • Project Awakened
    • WARP
    • World War Z
    • WWE Immortals
    Search
    Creating Dense Foliage in VR: Part 2
    -
    • Nov 21, 2017

    Creating Dense Foliage in VR: Part 2

    This article reveals some important LOD techniques used to hit framerate when working with dense foliage in VR. Difficult even under normal circumstances, creating forests or jungles in VR means we really have to step up our game! Sadly there isn’t a single easy answer to hit that magic 60 or 90 fps. In fact, it requires a combination of techniques, and these techniques tend to change based on what the scene requires. Where should we start? In our previous section, we covered
    1 view
    Creating Dense Foliage in VR: Part 1
    -
    • Nov 2, 2017

    Creating Dense Foliage in VR: Part 1

    As VR grows in popularity, new techniques for optimizing environments are rolling in all the time.  Since I just wrapped on a VR project, I thought I’d share some tricks I use to create dense foliage in scenes while keeping them running at a high framerate. But first, something to always keep in mind: Every polygon counts VR requires a high FPS to run well and maintain player comfort. If your FPS is too low, your game may stutter and even cause your players to become sick. So
    4 views

    ©2021 Phosphor Studios